Sunday, March 1, 2015

Material Culture in an Intangible World


In the world of possessions, most people consider only the tangible things. Objects which can be touched, held, worn, driven or lived in.  However there is a new universe of “stuff” which can be none of those.  I’m speaking of the internet, online games which cost real money, yet, when all is said and done, is pure fantasy.  People spend hours, days or weeks to obtain a treasured possession.  Pretty interesting when your whole world could come crumbling down with one tiny programming error or a computer virus.
I was speaking to a virtual friend of mine about writing this blog.  I had several approaches in mind when our conversation set me in a new direction. Our game has homes including furnishings, ships, mounts, clothing, hairdos and other fashion accessories, even pets.  Some of these can be obtained in the form of rewards for battles won, others purchased with ‘in game currencies’ one version of which is in fact simply another name for cash.
My friend who has so many accounts on this game I can no longer keep track of who he is, is into decorating his homes.  I asked him why, and he really couldn’t give me a direct answer.  Was it shock value, to make people dizzy, what?  He could only reply that perhaps it was both and more.  ‘Malcolm’, (I’ll use one of his myriad monikers) confided that he actually can’t believe that he spends so much time, effort and money on something he can’t really enjoy.  All of his houses (at least six for one character alone) is at maximum capacity for objects it can hold, inside and out.  Many of these objects are the pets which he is constantly trying to perfect.  He has no more room at his homes to save the pets so he has resorted to selling them.  Malcolm has a sense of guilt about this, “It’s like selling one of my own pets.”
          Angel another friend stated that she bedecks her homes because she is not able to do it in real life.  She goes to great lengths, as does Malcolm, to find just the right items to fill every possible room, selecting wallpaper, and flooring.  Angel actually researches the available furnishings on the wiki pages dedicated to the game and has “school specific” domiciles for each of her characters.
          Me, I have houses to keep my poor neglected pets who rush over and jump for joy at my infrequent arrivals.  They are just so cute, especially the sharks who swim in my lagoons.  I do not furnish the interior or exterior of these virtual residences, rather they are used for storage of salable items as a resource for when my characters reach higher levels.  Unless I hit the wrong button, which HAS happened, all of the places were purchased through the in game coinage rather than actual cash.  Sadly I do have a fetish for the pets and the mounts!  Many of these things are a “must have” and are coveted by others.  During our discussion, I told Malcolm that when I really think about how much I have invested in the game it makes me a bit nauseous. 
Somewhere along the line, I have learned my lesson as far as physical possessions are concerned.  I have been doing my best to divest myself of the countless collections of gewgaws and heavy furnishings.  Perhaps it’s because all the busyness tends to get overwhelming.  Online, all one has to do is log off and continue on your merry way, one is not constantly immersed in stuff.  Conceivably it could be because if I move, I generally end up doing it alone, and online belongings are far lighter than the physical. 

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